A virtual camera object. A camera object can be moved around and
tilted to change the view of the current geometry view. The cameras can
also be stored in the CameraList for later retrieval.
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floatNone
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fieldHeight
The height of the field of view.
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floatNone
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fieldWidth
The width of the field of view.
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Vector3dNone
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position
The absolute world position of the camera.
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Vector3dNone
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target
The location to where the camera is pointed.
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Vector3dNone
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upVector
The direction that represents the up direction for the camera.
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