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core.Updatable --+
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core.Selectable --+
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datasource.DataSource --+
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CircuitComponent
A circuit component is a simulation element that can be used to excite a structure.
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| Class Hierarchy for CircuitComponent |
constructor CircuitComponent():
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| BoundingBox3D |
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Inherited from Inherited from Inherited from |
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| Properties | |
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calibration No documentation available. |
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| CircuitComponentDefinitionNone |
definition The definition attached to this circuit component. |
| stringNone |
direction The direction of the circuit component in the mesh. |
| boolNone |
enabled Enables or disables the circuit component. |
| CircuitComponentExtentNone |
extent The extent of the circuit Component. |
| CoordinateSystemAbstractPositionNone |
head The end point of the circuit component. |
| boolNone |
isEnabled Enables or disables the circuit component. |
| stringNone |
polarity The polarity of the circuit component. |
| boolNone |
port Use this circuit component as port. |
| CoordinateSystemAbstractPositionNone |
tail The start point of the circuit component. |
| boolNone |
useExtent Determines whether the circuit component uses the extent or not. |
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Inherited from |
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| Property Details |
directionThe direction of the circuit component in the mesh. {Automatic,X,Y,Z}
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polarityThe polarity of the circuit component. {Positive,Negative}
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